Update the server mod version.

The new version of our mod is based on the stable version of "eyza-cod2 / 3.22". All changes, bugfixes and features from this version have now found their way into our mod, since the basis is the same. Of course, some adjustments had to be made and every feature could not be adopted for compatibility with our scripts and features.



Here is a list of all changes:



zPAM 3.22 changes:


Bugs fixed:

  • [3.3.18] Quick menu settings - settings for 'Show enemy list' was not correctly saved - fixed
  • [3.3.29] Score changing via menu - fixed issue when score is changed to halftime state (for example 10:2 in cg_mr12) - halftime was then called again -> fixed


News:

  • [3.3.42] Players left - when last player in team is killed, text "Allies Eliminated" / "Axis Eliminated" is showed (this change was already in zPAM3.20 - i forgot to write it to the change list)
  • [3.3.43] When you hit your teammate, reddish hit mark is showed

  • Added text warning on screen to select a team when you ESC welcome (server info) menu


Update of existing:

  • [3.3.32] New damage feedback for assists - text "assist" is showed instead of hit mark

  • [3.3.41] When 5min timer expires between maps / halfs, warning text is showed for better indication that one team ready will skip the readyup

  • [3.3.42] Players left - when some player were killed, "bouncy" animation was used for text. Its removed now because the number sometimes incomprehensibly moved all over the screen.
  • [3.3.42] Players left - when last player in team is killed, text "Allies Eliminated" / "Axis Eliminated" is now showed in red color.
  • [3.3.10] Match info - improved detection of new match with different team.
  • [3.3.2] Auto-recording - ensuring my team name is always first in demo name.
  • [3.3.17] Scoreboard menu - when final scoreboard is showed, players names are showed with colors now.




zPAM 3.21 changes:


Bugs fixed:

  • Updated Toujane FIX to version 2 - fixed link wall vault - https://youtu.be/DuoJOrDeaaM.
  • PAM installations checks - on some servers it says installation error even if installed correctly -> fixed.


Update of existing:

  • [3.3.10] Match info - ingame info with team names and score visibility is turned off by default now.
  • Strat - players are now spawned by SD spawn positions, not DM spawn positions - this make vallente map working in strat.



zPAM 3.20 changes:


Bugs fixed:

  • When you picked up weapon of enemy team into secondary slot, you was respawned only with pistol -> fixed.
  • On start of new round, when you have mp44 for example and you picked up a weapon or you dropped a weapon, changing weapon to shotgun via menu (you get shotgun next round) gives you a smoke -> fixed.
  • Auto-recording didnt start to record when some menu is opened -> fixed, opened menus are closed when recording starts r_polygonOffsetScale and r_polygonOffsetBias warning appears even if they were correctly set to -1 -> fixed.
  • In strat, spawned bots are kicked when player disconnect from server.
  • FPS drops in strat - caused by HUD texts with keys of bind -> fixed.
  • Deadchat in strat.
  • g_allowVote fixed in menu.


News:

  • Code base was rewrited a bit, now code from old pam is completely ported to new pam codebase.
  • New mp_toujane_fix_v1 map with fixed bugs.
  • New mp_burgundy_fix_v1 map with fixed bugs.
  • [3.3.27] MG clip FIX - if you drop a MG, you will be spawned right behind the MG.
  • [3.3.28] Dead bodies are not spawned near planted bomb.
  • [3.3.29] Score changing via menu - in first readyup, you can change a score of teams via rcon menu (in case wrong pam_mode was set, server crash, etc..).
  • [3.3.30] New spectating system - new UI, auto-spectator is now better, score stats, player progress stats, etc..
  • [3.3.31] Round report - at the end of the round info about kills and hits you made are printed.
  • [3.3.32] New damage feedback for assists - when player damaged by you is killed, damage feedback cross is showed.
  • [3.3.33] Enemy list - new player names list of alive enemy players. Players can be marked with different color via ingame scoreboard menu.
  • [3.3.34] In readyup, you can throw nades like in strat mode.
  • [3.3.35] New custom settings for map mode in rcon menu - a few of the settings can be changed (for example fast-reload fix, shotgun rebalance,..) and this change stays applied in next maps.
  • [3.3.36] New menu section in Main -> Options for zPAM settings.
  • [3.3.37] List of all changed server cvars is showed in "Server info" menu.
  • [3.3.38] Score in left-top corner can by enabled via settings menu.
  • [3.3.39] For future hit diagnostics, at the end of each round info about hits is saved to cvar pam_damage_debug.
  • [3.3.40] Hand hitbox fix - if you fire from rifle or scope to left arm at +-20* degrees, it will be changed to kill to body (more info on github).
  • [3.3.41] In halftime-readyup and between map readyup, when 5min timer expire, red timer is showed. If all players from 1 team are ready, match automatically start even if opponent team is not ready.
  • [3.4.15] PAM now has to be installed in main folder - this will fix problem with not saved cvar changes you made in game.


Update of existing:

  • [2.2.3] Timeout now can be called in round before halftime / map end.
  • [3.2.1] Warning that you cannot drop actual weapons are now printed into killfeed instead of center messages.
  • [3.3.2] Auto-recording is now recording between maps (demo is not stopped on next map).
  • [3.3.16] Rebalanced shotgun was updated to handle close range hits and long range kills better. Is enabled by default now.
  • [3.3.17] Scoreboard - new stats for assists; damage was changed to hits and is counted better; plants/defuses are not showed for enemy team.
  • [3.3.18] Quick menu - new option for enable team score in left top corner, same as [3.3.38].
  • [3.3.19] Bash mode - message is printed if it is bash round; map is not restarted after bash is over.
  • [3.3.26] Prone-peek is now processed better and is enabled by default. (400m delay is added only if pronepeek-able wall / conver is detected instead of adding it every time).
  • [3.4.14] Strat time was set to 6 seconds for cg and cg_mr12 pam modes.
  • Diagonal fix was removed.



A complete overview of the change log can be found here...



Working with zPAM version 3.22 as a base, the following Team AKUMA scripts and features have been added:


  1. IP- Ban System.
  2. Guid- Ban System.
  3. Name change script.
  4. Live ingame server viewer.
  5. Log file system.
  6. Ingame SA Tool (Serveradmin).
  7. A master server overview.
  8. Wrong player script.
  9. Custom main menu.
  10. Advanced server names.
  11. Duplicate names script.
  12. Max fps script (125-250).

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